Design Patterns

Design patterns are divided into three:

  • Creational
  • Structural
  • Behavioral

The must know patterns for each category are:

  • Creational: Singleton, Builder, Factory.
  • Structural: Facade, Adapter.
  • Behavioral: Strategy, Observer.

Must know concepts

  • Abstract Factory
  • Adapter
  • Composite
  • Decorator
  • Factory Method
  • Observer
  • Strategy
  • Template Method

Descriptions of communicating objects and classes that are customized to solve a general design problem in a particular context.

Describes simple and elegant solutions to specific problems in object-oriented software design. Implementing these patterns represents more work than doing an ad hoc solution, but you gain increased flexibility and reusability.

Each pattern has four essential elements:

  • Pattern name
  • Problem
  • Solution
  • Consequences

Reuse successful designs by basing new designs on prior experience.


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